— 52 card playable deck (no Jokers) that is also a puzzle. Each card has the custom DASH 008 card backs
— Insert with puzzle description, story elements, and rules for Baccarat
— White tuck box with plastic window
The Special Service Intelligence agency is in chaos. Someone has hacked into our system and gained access to the classified files for our agency’s elite spy program. Some of the files have been corrupted, and sensitive information may have been stolen. It appears that this might be the work of the shadow state GHOST: the Global Headquarters for Outcasts, Sociopaths, and Thugs.
Author: Cathy and Tom Saxton
Par Time: 30 min (0 Points)
In your last adventure, you discovered that your contact is a skilled hacker and suspected associate of GHOST. She is also the controlling stakeholder of a Monte Carlo casino. Control wants you to investigate further.
You packed your tux and Walther PPK - you’re headed to Monte Carlo!
Now you enter a salon privé, where SSI has arranged your seat at a high-stakes baccarat table. Your contact – owner of the casino and the GHOST double agent— greets you. GHOST henchmen surround her. Suddenly, you hear a loud clatter followed by angry shouting. The henchmen rush away, distracted by a bumbling waiter.
Author: Richard Chiburis
Par Time: 40 min
You stumbled away from the salon, shocked by this dire warning delivered during your Baccarat game. You must tell Control!
Just as you reach for your secure mobile, a hand grabs your shoulder and you are snatched behind a potted palm. It’s your contact!
“I must hurry. Meet me at Café Miel. The table at the back. I have to tell you about the Spur Project.” She spins away before you can ask for an explanation.
The Café Miel is bustling when you arrive. It is decorated like a beehive: wax sculptures on shelves, a delicate black and gold motif on the ceiling. You scan the crowd for your contact. She is nowhere to be seen. You walk to the only empty table in the back. An abandoned teacup sits beside a stack of crumpled paper napkins—each printed with a honeycomb shape. “Please sit, Madame” says a waitress with a beehive wig.
Par Time: 25 min
GHOST must have discovered your contact’s betrayal and snatched her. You pull a lighter from your pocket and set fire to the napkins.
By dawn, you were on the first flight back to SSI. You need to gear up to find your contact.
Sitting in the Quartermaster’s lab, you review the meeting you had with Control earlier today. No one in the intelligence community knows what the Spur Project is, but it appears that GHOST has invested millions in it. Now Control wants you to rescue your contact and learn what she knows about the Spur Project.
Author: Kenzie Day
Par Time: 55 min
As the Quartermaster fixes the problem with your equipment, you focus on the mission ahead. Meet with a trusted informant working in a stationer’s store in Tokyo, where your contact was spotted by airport security cameras the morning after her disappearance.
The stationery store is in a busy mall near the train station. One wall is draped with origami cranes. You spot the stationer, and he smiles as you approach. “Ah, I see you have noticed the thousand cranes,” he says to you in Japanese. “I have just the thing for you here.” He reaches below the counter.
Author: Eric Lindstrom
Par Time: 75 min
The suburb of indicated by the stationer's hidden message is northeast of Tokyo.
You head toward the train near the stationer’s store and research the local businesses in that suburb on your secure mobile. One pops out immediately; the company’s website proclaims that they manufacture equipment to predict seismic waves.
The company’s logo is the Japanese kanji for “ghost.”
You reach a nondescript office building. In the twilight, you see a few guards at the entrance and several motion sensor cameras around the perimeter. It’s an awful lot of security for a company that supposedly makes equipment for seismologists. Clearly, this is GHOST headquarters.
To infiltrate the building you’ll need to train yourself in the ways of your enemies. You must master the GHOST Protocol!
Author: Alex Miller
Par Time: 35 min
You have infiltrated the building using the GHOST Protocol. Now you discard your disguise and take stock of your surroundings. Even after searching the building, you still can’t find any evidence of the Spur Project. Suddenly you hear a sound — a woman’s voice.
You break into a cell-like room and find your contat! Suddenly an alarm sounds. You’ve both got to get out of there!
You and your contact are safe for the moment, but there’s no time to lose. “The Spur Project...what is it?” you ask. Miss Director frowns. “I only know that it will destroy the world...this is why I contacted you.” She reaches into a hidden pocket in her jacket. “Luckily, I’ve stolen this phone from the Chairman of GHOST. It might help us better spell out the nature of the Spur project.”
Author: Michael Goldwasser
Par Time: 45 min
You gain access to the secret files for the Spur Project. Spur is actually SPUR:
It’s a a weapon of mass destruction and there are hundreds of them. When detonated in strategic locations, SPURs will cause earthquakes of unimaginable magnitudes. Infrastructures, governments...the world’s nations will collapse, leaving their resources vulnerable to GHOST control.
You find a hidden map on the phone showing the location of the first SPUR device in the chain, which can be used to find all the rest.
After seeing your contact to safety, you head to the first SPUR’s location. You find the device, but it appears to be in pieces. A transparent box lies beside them--perhaps their container? You gather the box and pieces and set to work.
Author: Puzzle the Cheetah
Par Time: 55 min
Par Time: 70 min
By analyzing the SPUR, you determine where there are hundreds of other SPUR devices buried. You need to find them all to stop the destruction!
After hours of examining the SPUR in your possession, you’ve finally discovered how to weaken it! When it detonates it will cause minor tremors rather than catastrophic destruction. Now, you’ll need to disable the others...if you can find their exact locations.
Author: Dann Webster
Par Time: 55 min